Independent game studio

Small studio. Big-studio bar.

M80 Games is a senior team that uses AI as a power tool, not a shortcut. We build faster and test harder, and that lets us ship games that punch well above our size.

How we work

AI in the toolbox. People in the director's chair.

We adopted AI early and on purpose, so a small team can take on the scope and polish players expect from much bigger studios. It changes how fast we build. It doesn't change who decides what's good.

01

A power tool, not a shortcut

AI speeds up our engineering, tooling, testing and iteration. We prototype more ideas, cut the weak ones sooner and spend the time we save on polish.

02

Art starts with artists

Our 3D art comes from artists, not prompts. Where AI touches 2D work, such as extending a set of icons, it always starts from art we made first.

03

Every decision is a human one

Design, game feel, art direction and the final call stay with developers who have been shipping games for decades. The tools work for the team, not the other way round.

Our games

Built in-house, played on every major platform.

Reaper GP racers trading fire on a neon city circuit
Free demo on Steam Anti-gravity combat racer Unreal Engine 5

Our newest title. Anti-gravity combat racing at full throttle: pick a hull, arm it, and fight for the championship across seven circuits, solo or online with up to eight players.


Zaxoid ship fighting alien swarms around a green planet
Out now PlayStation 5 Xbox Steam

A roguelite twin-stick shooter. Defend your planet from alien hordes across a seamless spherical battlefield while upgrading your ship and fortifying your city.

Approved developer for PlayStation and Xbox

We've shipped on PlayStation 5, Xbox and Steam, and we handle platform certification in-house.

  • PlayStation
  • Xbox
  • Steam
Work with us

Have a project that needs a senior team?

We take on full game development and contract AAA UI/UX work for other studios.