A power tool, not a shortcut
AI speeds up our engineering, tooling, testing and iteration. We prototype more ideas, cut the weak ones sooner and spend the time we save on polish.
M80 Games is a senior team that uses AI as a power tool, not a shortcut. We build faster and test harder, and that lets us ship games that punch well above our size.
We adopted AI early and on purpose, so a small team can take on the scope and polish players expect from much bigger studios. It changes how fast we build. It doesn't change who decides what's good.
AI speeds up our engineering, tooling, testing and iteration. We prototype more ideas, cut the weak ones sooner and spend the time we save on polish.
Our 3D art comes from artists, not prompts. Where AI touches 2D work, such as extending a set of icons, it always starts from art we made first.
Design, game feel, art direction and the final call stay with developers who have been shipping games for decades. The tools work for the team, not the other way round.
Our newest title. Anti-gravity combat racing at full throttle: pick a hull, arm it, and fight for the championship across seven circuits, solo or online with up to eight players.
A roguelite twin-stick shooter. Defend your planet from alien hordes across a seamless spherical battlefield while upgrading your ship and fortifying your city.
We've shipped on PlayStation 5, Xbox and Steam, and we handle platform certification in-house.
We take on full game development and contract AAA UI/UX work for other studios.